New story · The Flicker ·
A new story begins: The Flicker
The lanterns of Lanternwild are flickering. A new eight-chapter story, read aloud and illustrated, lets every player help the Great Lantern shine again.

What's happening
Late one evening in Mossglen, Pebblewick's little candle gave a funny flicker. Then the lanterns all across the glen began to flicker too. Something is wrong with the Great Lantern at the heart of Lanternwild, and when it's dim, every light in the world feels it.
The Flicker is a story in eight chapters. In each habitat, one of its Keepers or a local hero needs a little help: the mushrooms of Mossglen are too restless to glow, Tidecrown has forgotten a song, the kettles of Emberhearth have stopped singing, and Lampcoon has borrowed something it really shouldn't have.
Every chapter is illustrated in pixel art and can be read aloud, so younger players can listen along. And at the very end, someone new is waiting inside the Great Lantern.
How it works
- Find the story on the Play page or your Today screen. The prologue is open for everyone straight away.
- Each chapter has a few goals you complete by playing: walks, puzzles, the Drum Circle, Lantern Flight and finding Lanternlings. Each new chapter opens when you finish the one before.
- Every chapter pays lantern light. Finish the finale for a special hat and a story-only Lanternling.
- Nothing to buy and no friends needed: every goal can be done with free play, at your own pace. There are no timers to beat and nothing to lose.